![]() ![]() You can see layers and bodyparts that clothing covers in clothing stats. patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it. ![]() It is warm, protects well from heat, and fetches a high price. Clothing can be also be purchased via trade, salvaged from other humans via the strip order. first pattern that gets applied to a piece of apparel cancels all the following Alpaca wool The remarkably soft wool of an alpaca. ![]() patterns work by the rule of "first come first sirved", i.e. using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel using multiple colonist outfits in the same pattern passes it to any one of selected outfits Dish() icon button in cloth row : you can change color of the cloth.(3) - X icon button in cloth row : you can delete the cloth from appearance clothes. patterns without rules do nothing (except for pattern "do not dye") Some guidlines on how to control patterns: an option to make some fixed patters on how apparel should be dyed (or Try place direct, they both do the same thing, only try place. You will probably want 'Tool: Try place near stacks of 25'. Choose any of the 'Tools - Spawning' on the right. This will help clear up some space, and let you reuse partial materials from garbage items. Instead of having hundreds of clothes articles, recycle anything below a specific threshold. you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary Originally posted by Emmote: Press / with dev mode on (or click the symbol at the top of the screen with a cog and play button, there should be 2, choose the left one). 1 Monoxide 3:54pm Not quite the solution you are looking for, but the Mend mod allows you to recycle clothes items. My question is, what else can you stack on top of this. you can make so pawns prefer ideology color over favorite How does layering Clothing work Generally I have my colonists wear helmets, with Dusters, Pants, and Button Down T shirts. "I ain't got no time for this, do it yourself" Allow pawns to paint their clothes on their own.Įnable an option from Styling Station, and your pawns will paint their clothes bit by bit over time. ![]()
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